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Version: 3.8

Toolbar Service

Overview​

The ToolBarService is a straightforward service designed to handle the toolbar. Its main tasks include adding buttons, configuring them, and organizing button sections. When a button is clicked, it executes the designated commands. In the past, this service was more intricate, managing button states and logic. However, all that functionality has now been transferred to the ToolBarModule and evaluators.

Events​

EventDescription
TOOL_BAR_MODIFIEDFires when a button is added/removed to the toolbar
TOOL_BAR_STATE_MODIFIEDFires when an interaction happens and ToolBarService state is modified

API​

  • createButtonSection(key, buttons) : creates a section of buttons in the toolbar with the given key and button Ids

  • addButtons: add the button definition to the service. See below for button definition.

  • setButtons: sets the buttons defined in the service. It overrides all the previous buttons

Button Definitions​

Basic​

The simplest toolbarButtons definition has the following properties:

toolbarModule-zoom

{
id: 'Zoom',
uiType: 'ohif.radioGroup',
props: {
icon: 'tool-zoom',
label: 'Zoom',
"commands": [
{
"commandName": "setToolActive",
"commandOptions": {
"toolName": "Zoom"
},
"context": "CORNERSTONE"
}
]
evaluate: 'evaluate.cornerstoneTool',
},
},
propertydescriptionvalues
idUnique string identifier for the definition*
iconA string name for an icon supported by the consuming application.*
labelUser/display friendly to show in UI*
commands(optional) The commands to run when the button is used. It include a commandName, commandOptions, and/or a contextAny command registered by a CommandModule

Nested (dropdown)​

You can use the ohif.splitButton type to build a button with extra tools in the dropdown.

  • First you need to give your primary tool definition to the split button
  • the secondary properties can be a simple arrow down (chevron-down icon)
  • For adding the extra tools add them to the items list.

You can see below how longitudinal mode is using the available toolbarModule to create MeasurementTools nested button

toolbarModule-nested-buttons

modes/longitudinal/src/toolbarButtons.js
{
id: 'MeasurementTools',
uiType: 'ohif.splitButton',
props: {
groupId: 'MeasurementToolsGroupId',
// group evaluate to determine which item should move to the top
evaluate: 'evaluate.group.promoteToPrimaryIfCornerstoneToolNotActiveInTheList',
primary: ToolbarService.createButton({
id: 'Length',
icon: 'tool-length',
label: 'Length',
tooltip: 'Length Tool',
commands: _createSetToolActiveCommands('Length'),
evaluate: 'evaluate.cornerstoneTool',
}),
secondary: {
icon: 'chevron-down',
tooltip: 'More Measure Tools',
},
items: [
ToolbarService.createButton({
id: 'Length',
icon: 'tool-length',
label: 'Length',
tooltip: 'Length Tool',
commands: [
{
commandName: 'setToolActive',
commandOptions: {
toolName: 'Length',
},
context: 'CORNERSTONE',
},
{
commandName: 'setToolActive',
commandOptions: {
toolName: 'SRLength',
toolGroupId: 'SRToolGroup',
},
// we can use the setToolActive command for this from Cornerstone commandsModule
context: 'CORNERSTONE',
},
],
evaluate: 'evaluate.cornerstoneTool',
}),
ToolbarService.createButton({
id: 'Bidirectional',
icon: 'tool-bidirectional',
label: 'Bidirectional',
tooltip: 'Bidirectional Tool',
commands: [
{
commandName: 'setToolActive',
commandOptions: {
toolName: 'Bidirectional',
},
context: 'CORNERSTONE',
},
{
commandName: 'setToolActive',
commandOptions: {
toolName: 'SRBidirectional',
toolGroupId: 'SRToolGroup',
},
context: 'CORNERSTONE',
},
],
evaluate: 'evaluate.cornerstoneTool',
}),
],
},
},
tip

split buttons can have a group evaluator (in the above example evaluate.group.promoteToPrimaryIfCornerstoneToolNotActiveInTheList) which can decide what happens when the user interacts with the buttons. In the above example, we are promoting the button to the primary section if the cornerstone tool is not active in the list of buttons.

There are other evaluators for instance evaluate.group.promoteToPrimary which does not care about the cornerstone tool and promotes the button to the primary section anyway

tip

If you don't provide a group evaluator nothing would happen and the button will stay in the secondary section.

Listeners​

Sometimes you need a tool to listen to specific events in order to react properly. You can add listeners for this purpose. We use this pattern for referencelineTools which should set its source of reference upon active viewport change

Currently you can subscribe to the following events:

  • ViewportGridService.EVENTS.ACTIVE_VIEWPORT_ID_CHANGED: when the active viewport changes
  • ViewportGridService.EVENTS.VIEWPORTS_READY: when the viewports are ready in the grid

const ReferenceLinesListeners: RunCommand = [
{
commandName: 'setSourceViewportForReferenceLinesTool',
context: 'CORNERSTONE',
},
];

ToolbarService.createButton({
id: 'ReferenceLines',
icon: 'tool-referenceLines',
label: 'Reference Lines',
tooltip: 'Show Reference Lines',
commands: [
{
commandName: 'setToolEnabled',
commandOptions: {
toolName: 'ReferenceLines',
toggle: true,
},
context: 'CORNERSTONE',
},
],
listeners: {
[ViewportGridService.EVENTS.ACTIVE_VIEWPORT_ID_CHANGED]: ReferenceLinesListeners,
[ViewportGridService.EVENTS.VIEWPORTS_READY]: ReferenceLinesListeners,
},
evaluate: 'evaluate.cornerstoneTool.toggle',
}),

Button Sections​

In order to organize the buttons, you can create button sections in the toolbar. And assign buttons to each section separately.

OHIF provides a primary section by default. You can add more sections as needed in your UI and use toolbarService to create and manage them. (You can look at the toolBox implementation which take advantage of having a dedicated section for the tools with advanced options, we use that in the segmentation mode).

Example​

For instance in longitudinal mode we are using the onModeEnter hook to add the buttons to the toolbarService and assign them to the primary section.

modes/longitudinal/src/index.js
toolbarService.addButtons([...toolbarButtons, ...moreTools]);
toolbarService.createButtonSection('primary', [
'MeasurementTools',
'Zoom',
'info',
'WindowLevel',
'Pan',
'Capture',
'Layout',
'Crosshairs',
'MoreTools',
]);

as you see we creating the button section and assigning buttons based on their Ids.

tip

You can even duplicate the same button in different sections and the button will be in sync in all sections (thanks to the evaluation system).

tip

we will add more section in the toolbar (other than primary) in the future.

note

Don't forget to set up your toolGroups to ensure that your buttons function correctly. Buttons serve as a visual interface. When you interact with them, they execute their commands, and evaluators determine their state post-interaction.