Not SharedArrayBuffer anymore!
We have streamlined the process of loading volumes without sacrificing speed by eliminating the need for shared array buffers. This change resolves issues across various frameworks, where previously, specific security headers were required. Now, you can remove any previously set headers, which lowers the barrier for adopting Cornerstone 3D in frameworks that didn't support those headers. Shared array buffers are no longer necessary, and all related headers can be removed.
You can remove Cross-Origin-Opener-Policy
and Cross-Origin-Embedder-Policy
from your custom headers if you don't need them in other
aspects of your app.
React 18 Migration Guide
As we upgrade to React 18, we're making some exciting changes to improve performance and developer experience. This guide will help you navigate the key updates and ensure your custom extensions and modes are compatible with the new version. What's Changing?
- Before
- After
- React 17
- Using `defaultProps`
- `babel-inline-svg` for SVG imports
- React 18
- Default parameters for props
- `svgr` for SVG imports
Update React version:​
In your custom extensions and modes, change the version of react and react-dom to ^18.3.1.
Replace defaultProps with default parameters:​
- Before
- After
const MyComponent = ({ prop1, prop2 }) => {
return <div>{prop1} {prop2}</div>
}
MyComponent.defaultProps = {
prop1: 'default value',
prop2: 'default value'
}
const MyComponent = ({ prop1 = 'default value', prop2 = 'default value' }) => {
return <div>{prop1} {prop2}</div>
}
Update SVG imports:​
You might need to update your SVG imports to use the ReactComponent
syntax, if you want to use the old Icon component. However, we have made a significant change to how we handle Icons, read the UI Migration Guide for more information.
- Before
- After
import arrowDown from './../../assets/icons/arrow-down.svg';
import { ReactComponent as arrowDown } from './../../assets/icons/arrow-down.svg';
Polyfill.io​
We have removed the Polyfill.io script from the Viewer. If you require polyfills, you can add them to your project manually. This change primarily affects Internet Explorer, which Microsoft has already ended support for.
Crosshairs​
They now have new colors in their associated viewports in the MPR view. However, you can turn this feature off.
To disable it, remove the configuration from the initToolGroups
in your mode.
{
configuration: {
viewportIndicators: true,
viewportIndicatorsConfig: {
circleRadius: 5,
xOffset: 0.95,
yOffset: 0.05,
},
}
}
useAuthorizationCodeFlow​
useAuthorizationCodeFlow
config is deprecated
now internally we detect the authorizationCodeFlow if the response_type is equal to code
you can remove the config from the appConfig
StackScrollMouseWheel -> StackScroll Tool + Mouse bindings​
If you previously used:
{ toolName: toolNames.StackScrollMouseWheel, bindings: [] }
in your initToolGroups
, you should now use:
{
toolName: toolNames.StackScroll,
bindings: [{ mouseButton: Enums.MouseBindings.Wheel }],
}
This change allows for more flexible mouse bindings and keyboard combinations.
VolumeRotateMouseWheel -> VolumeRotate Tool + Mouse bindings​
Before:
{
toolName: toolNames.VolumeRotateMouseWheel,
configuration: {
rotateIncrementDegrees: 5,
},
},
Now:
{
toolName: toolNames.VolumeRotate,
bindings: [{ mouseButton: Enums.MouseBindings.Wheel }],
configuration: {
rotateIncrementDegrees: 5,
},
},
DicomUpload​
The DICOM upload functionality in OHIF has been refactored to use the standard customization service pattern. Now you don't need to put
customizationService: { dicomUploadComponent: '@ohif/extension-cornerstone.customizationModule.cornerstoneDicomUploadComponent', },
in your config, we will automatically add that if you have dicomUploadEnabled
Viewport and Modality Support for Toolbar Buttons​
Previously, toolbar buttons had limited support for disabling themselves based on the active viewport type (e.g., volume3d
, video
, sr
) or the modality of the displayed data (e.g., US
, SM
). This led to inconsistencies and sometimes enabled tools in contexts where they weren't applicable.
The new implementation introduces more robust and flexible evaluators to control the enabled/disabled state of toolbar buttons based on viewport types and modalities.
Key Changes
- New Evaluators: New evaluators have been added to the
getToolbarModule
:evaluate.viewport.supported
: Disables a button if the active viewport's type is listed in theunsupportedViewportTypes
property.evaluate.modality.supported
: Disables a button based on the modalities of the displayed data. It checks for bothunsupportedModalities
(exclusion) andsupportedModalities
(inclusion).
- Removal of Legacy Evaluators:
- Evaluators such as
evaluate.not.sm
,evaluate.action.not.video
,evaluate.not3D
, andevaluate.isUS
have been removed. Migrate your toolbar button definitions to use the new evaluators mentioned above.
- Evaluators such as
Replace Legacy Evaluators:
-
Replace
evaluate.not.sm
with:{
name: 'evaluate.viewport.supported',
unsupportedViewportTypes: ['sm'],
} -
Replace
evaluate.action.not.video
with:{
name: 'evaluate.viewport.supported',
unsupportedViewportTypes: ['video'],
} -
Replace
evaluate.not3D
with:{
name: 'evaluate.viewport.supported',
unsupportedViewportTypes: ['volume3d'],
} -
Replace
evaluate.isUS
with:{
name: 'evaluate.modality.supported',
supportedModalities: ['US'],
}
Example Migration
Before:
evaluate: ['evaluate.cine', 'evaluate.not3D'],
After
evaluate: [
'evaluate.cine',
{
name: 'evaluate.viewport.supported',
unsupportedViewportTypes: ['volume3d'],
},
],